A meeting of the Krakow community of industries widely related to 3D graphics.
The plan includes 3 lectures and networking.
A meeting of the Krakow community of industries widely related to 3D graphics.
The plan includes 3 lectures and networking.
‘Cinematic Labyrinths’ is a presentation of the works of The Kissinger Twins, authors of interactive installation on Instagram @Sufferosa, which is presented during the Patchlab festival. Dawid will talk about the work created in the field of non-linear interactive storytelling in the years 2003-2019 and show how the rapidly changing technology influenced the film and narrative to speak more broadly. The final of the presentation is ‘Sufferosa’ (2010) and its new Instagram version (2019), which Dawid will assemble live in front of the audience.
Presentation of a survival horror computer game that allows you to discover all the dark secrets of the Chernobyl Exclusion Zone. Conspiracy, horror, survival, love and obsession. It’s all in the form of a non-linear, interactive story, playing with the concepts of truth and lies, reality and fiction, science and fantasy. The title of Chernobylite refers to the highly radioactive material that arose as a result of mixing the molten core of the burning reactor # 4 with other chemicals. The game combines free exploration of the world with non-linear story telling, exciting gameplay full of challenges and skirmishes, as well as a unique system of making items, constantly facing the player a number of challenges.
The Farm 51 Studio is a team from Gliwice creating video games and VR applications. Farm 51 projects use advanced solutions for photogrammetry and 3D scanning. They are characterized by their passion for telling interesting, original stories and many years of experience in the production of games. They cooperate with leading educational centers in Poland. The company was founded in 2005 by three veterans of the gaming industry: Kamil Bilczyński, Robert Siejka and Wojtek Pazdur. Since then, the studio has grown – today it employs over 100 people. They worked on over 10 games and VR applications, the latest projects are: Get Even, World War 3, Chernobyl VR Project and Chernobylite.
“Masks” is a prototype VR game embedded in traditional Japanese culture. The project was made as a master’s thesis at the Academy of Fine Arts in Katowice. Its main purpose is to transfer into the world of symbolism of masks, the age-old dilemma regarding getting to know one’s self, and the necessary choices to be made in this process. The created environment allows the user to learn the dilemmas that accompany the characters that exist in it, which play their assigned roles. During the presentation, the speaker will present a prototype trailer, and discuss the genesis of the project, artistic inspirations and technical aspects of production. The author will also discuss her view of the project from the perspective of the person currently working in the game development industry.
Agnieszka Pogan began her artistic education at the Secondary School of Fine Arts. Tadeusz Kantor in Dąbrowa Górnicza, then graduated from the first and second degree studies of graphic design at the Academy of Fine Arts in Katowice, focusing on the field of 3D graphics for five years. She worked for 2 years as a 3D sculptor for Awaken Realms, creating high-quality models for board games (including kick starter hits such as Etherfields and Tainted Grail). Currently involved in character creation and animation for the digital branch in Awaken Realms. In his projects he combines traditional art with multimedia art, presents more popular issues and topics much less obvious. Her works were shown at the Ars Independent Festival in Katowice, Salone del Mobile: Polish Design and Tomorrow is today in Milan, Italy, among others.
During this presentation, the implementation of three interactive museum projects will be presented: Solaris Synchrotron Radiation Center, St. Stanisław’s Church in Bielsko Biała and the Krakow Botanical Garden. We will show from the kitchen implemented technologies such as AR, Leap Motion and will be able to test the latest VR Oculus Quest goggles.
Dr Michał Hyjek – artist and scientist creating multimedia tools for sharing and preserving works of art. He graduated in both mathematics, physics and art. He specializes in activities in public spaces using electronic mobile devices. His work is characterised by a combination of classic artistic skills and technical skills in the field of mechanics and electronics. He is the author of 60 exhibitions, including in Jerusalem, Berlin, Paris, Prague, Warsaw and Krakow, the contractor of 30 commercial implementations. He lectures on Digital Design at the Faculty of Arts at the Pedagogical University of KEN in Krakow. Winner of the Award of the Mayor of the City of Krakow for his PhD thesis.
Maciej Gniady – an intermedia artist dealing with the art-science trend, uses virtual spaces, procedural 3D and 2D animation techniques, databending, motion sensors and sound synthesizers in his activities. In his works, he explores the concept of haptic communication, cybernetic communities, expanded awareness and hybrid reality, reaching for transhumanism and cybernetic poetry. A graduate of the Krakow Faculty of Intermedia at the Academy of Fine Arts, laureate of the Scholarship of the Minister of Culture and National Heritage (2016) and the Diamond Grant (2017). From 2018, a PhD student at the Academy of Fine Arts in Krakow. A member of the DAS collective initiated by Krzysztof Garbaczewski, he worked in VR exhibited at, among others, the Wooster Group Performing Garage in New York, the Rozmaitości Theater, the New Theater and the Powszechny Theater in Warsaw, the CCA Ujazdowski in Warsaw, the Underground Theater in Wrocław and the Bunkier Sztuki Mound as part of the Genius Loci, ArsTechne and Audio Art festivals.